Why Does Accuracy Matter?
When a historical setting is wrong, players feel it, even if they can't quite name why. We choose to sweat the small details rather than ship worlds that only half-convince or misinform.
Research
Research is the foundation our games are built on. We treat accuracy as the start of fun, not its limit.
Every decision we make starts in the archive.
When a historical setting is wrong, players feel it, even if they can't quite name why. We choose to sweat the small details rather than ship worlds that only half-convince or misinform.
More accurate ≠ less fun.
A game can transport you somewhere no other medium can. It's the closest thing we have to a digital time machine. Real history already has stakes, characters, and circumstances that don't need invention.
We work with historians, architects, and museums. These collaborations sharpen the work and catch what we would otherwise miss.
Our process
We try to get research into code as early as we can. If something works on paper but doesn't play, it doesn't ship.
If you're a historian, archivist, curator, or someone who actually sails the period, we'd like to hear from you. We're easy to get hold of, and we credit everyone who helps.